299 lines
14 KiB
TypeScript
299 lines
14 KiB
TypeScript
import { useEffect, useState } from 'react'
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import { Folder, Settings, Check, X, Globe, Mic } from 'lucide-react'
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import { FSService } from '@bindings/firefly-launcher/internal/fs-service'
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import { LanguageService } from '@bindings/firefly-launcher/internal/language-service'
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import { toast } from 'react-toastify'
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import useSettingStore from '@/stores/settingStore'
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export default function LanguagePage() {
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const { gameDir, setGameDir } = useSettingStore()
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const [folderCheckResult, setFolderCheckResult] = useState<'success' | 'error' | null>(null)
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const [textLang, setTextLang] = useState('')
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const [voiceLang, setVoiceLang] = useState('')
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const [selectedTextLang, setSelectedTextLang] = useState('')
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const [selectedVoiceLang, setSelectedVoiceLang] = useState('')
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const [isLoading, setIsLoading] = useState(false)
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const [isSettingLanguage, setIsSettingLanguage] = useState(false)
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const languageOptions = [
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{ value: 'en', label: 'English', flag: '🇺🇸' },
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{ value: 'cn', label: 'Chinese', flag: '🇨🇳' },
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{ value: 'jp', label: 'Japanese', flag: '🇯🇵' },
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{ value: 'kr', label: 'Korean', flag: '🇰🇷' }
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]
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useEffect(() => {
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const getLanguage = async () => {
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if (!gameDir) return
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const subPath = "StarRail_Data/StreamingAssets"
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const fullPath = `${gameDir}/${subPath}`
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const exists = await FSService.DirExists(fullPath)
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if (!exists) {
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setTextLang("")
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setVoiceLang("")
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setSelectedTextLang("")
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setSelectedVoiceLang("")
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setFolderCheckResult("error")
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setGameDir("")
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return
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}
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const [ok, textLang, voiceLang, err] = await LanguageService.GetLanguage(fullPath)
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if (!ok) {
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setTextLang("")
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setVoiceLang("")
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setSelectedTextLang("")
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setSelectedVoiceLang("")
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setFolderCheckResult("error")
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setGameDir("")
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toast.error(err)
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return
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}
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// success
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setTextLang(textLang)
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setVoiceLang(voiceLang)
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setFolderCheckResult("success")
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setSelectedTextLang(textLang)
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setSelectedVoiceLang(voiceLang)
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}
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getLanguage()
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}, [gameDir])
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const handlePickFolder = async () => {
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try {
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setIsLoading(true)
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const basePath = await FSService.PickFolder()
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if (basePath) {
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setGameDir(basePath)
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const subPath = 'StarRail_Data/StreamingAssets/DesignData/Windows'
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const fullPath = `${basePath}/${subPath}`
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const exists = await FSService.DirExists(fullPath)
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setFolderCheckResult(exists ? 'success' : 'error')
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setGameDir(exists ? basePath : "")
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if (!exists) {
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toast.error('Game directory not found. Please select the correct folder.')
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}
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} else {
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toast.error('No folder path selected')
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setFolderCheckResult('error')
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setGameDir('')
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}
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} catch (err: any) {
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toast.error('PickFolder error:', err)
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setFolderCheckResult('error')
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} finally {
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setIsLoading(false)
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}
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}
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const handleSetLanguage = async () => {
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if (!gameDir) {
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toast.error('No folder path selected')
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return
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}
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try {
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setIsSettingLanguage(true)
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const [ok, err] = await LanguageService.SetLanguage(
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`${gameDir}/StarRail_Data/StreamingAssets/DesignData/Windows`,
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selectedTextLang,
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selectedVoiceLang
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)
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if (ok) {
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toast.success('Language set successfully')
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setTextLang(selectedTextLang)
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setVoiceLang(selectedVoiceLang)
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}
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else {
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toast.error(err)
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}
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} catch (err: any) {
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toast.error('SetLanguage error:', err)
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} finally {
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setIsSettingLanguage(false)
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}
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}
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const getLanguageLabel = (code: string) => {
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const lang = languageOptions.find(l => l.value === code)
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return lang ? `${lang.flag} ${lang.label}` : code
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}
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return (
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<div className="p-2 mx-4">
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<div className="max-w-4xl mx-auto">
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{/* Header */}
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<div className="text-center mb-2">
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<h1 className="text-4xl font-bold mb-2">
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🎮 Game Language Manager
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</h1>
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<p className="">Manage text and voice language settings for your game</p>
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</div>
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{/* Main Content */}
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<div className="rounded-2xl p-2 space-y-4">
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{/* Folder Selection Section */}
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<div className="pb-2">
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<h2 className="text-2xl font-semibold mb-4 flex items-center gap-2">
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<Folder className="text-primary" size={24} />
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Game Directory
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</h2>
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<div className="space-y-1">
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<div className='grid grid-cols-1 md:grid-cols-2 gap-2 items-center'>
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<button
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onClick={handlePickFolder}
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disabled={isLoading}
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className="btn btn-primary"
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>
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<Folder size={20} />
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{isLoading ? 'Selecting...' : 'Select Game Folder'}
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</button>
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{gameDir && (
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<div className="rounded-lg p-2">
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<p className="font-mono text-sm px-3 py-2 rounded border truncate max-w-full overflow-hidden whitespace-nowrap">
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{gameDir}
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</p>
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</div>
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)}
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</div>
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{folderCheckResult && (
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<div className={`flex items-center gap-2 p-3 rounded-lg ${folderCheckResult === 'success'
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? 'bg-success/5 text-success border border-success'
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: 'bg-error/5 text-error border border-error'
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}`}>
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{folderCheckResult === 'success' ? (
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<>
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<Check size={20} />
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<span>Valid game directory found!</span>
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</>
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) : (
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<>
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<X size={20} />
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<span>Game directory not found. Please select the correct folder.</span>
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</>
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)}
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</div>
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)}
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</div>
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</div>
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{/* Current Language Display */}
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{(textLang && voiceLang) && (
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<div className="pb-2">
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<h2 className="text-2xl font-semibold mb-4 flex items-center gap-2">
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<Globe className="text-primary" size={24} />
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Current Languages
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</h2>
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<div className="grid md:grid-cols-2 gap-4">
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<div className="bg-success/5 rounded-lg p-2 border border-success/30">
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<div className="flex items-center gap-2 mb-1">
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<Globe size={20} className="text-success" />
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<span className="font-bold text-success">Text Language</span>
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</div>
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<p className="text-2xl font-bold text-success">
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{getLanguageLabel(textLang)}
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</p>
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</div>
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<div className="bg-warning/5 rounded-lg p-2 border border-warning/30">
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<div className="flex items-center gap-2 mb-1">
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<Mic size={20} className="text-warning" />
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<span className="font-bold text-warning">Voice Language</span>
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</div>
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<p className="text-2xl font-bold text-warning">
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{getLanguageLabel(voiceLang)}
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</p>
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</div>
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</div>
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</div>
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)}
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{/* Language Selection */}
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<div className={`transition-opacity duration-300 ${gameDir === "" ? 'opacity-50 pointer-events-none' : ''
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}`}>
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<h2 className="text-2xl font-semibold mb-4 flex items-center gap-2">
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<Settings className="text-primary" size={24} />
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Language Settings
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</h2>
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<div className="grid md:grid-cols-2 gap-6">
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{/* Text Language */}
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<div className="space-y-3">
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<label className="flex text-sm font-medium text-success items-center gap-2">
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<Globe size={16} />
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Text Language
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</label>
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<select
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value={selectedTextLang}
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onChange={(e) => setSelectedTextLang(e.target.value)}
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className="w-full select select-success"
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>
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<option value="">Select text language...</option>
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{languageOptions.map(lang => (
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<option key={lang.value} value={lang.value}>
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{lang.flag} {lang.label}
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</option>
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))}
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</select>
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</div>
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{/* Voice Language */}
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<div className="space-y-3">
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<label className="flex text-sm font-medium text-warning items-center gap-2">
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<Mic size={16} />
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Voice Language
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</label>
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<select
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value={selectedVoiceLang}
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onChange={(e) => setSelectedVoiceLang(e.target.value)}
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className="w-full select select-warning"
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>
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<option value="">Select voice language...</option>
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{languageOptions.map(lang => (
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<option key={lang.value} value={lang.value}>
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{lang.flag} {lang.label}
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</option>
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))}
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</select>
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</div>
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</div>
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{/* Apply Button */}
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<div className="mt-6 flex justify-center">
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<button
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onClick={handleSetLanguage}
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disabled={!selectedTextLang || !selectedVoiceLang || isSettingLanguage}
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className="bg-gradient-to-r from-indigo-500 to-purple-600 hover:from-indigo-600 hover:to-purple-700 disabled:from-gray-400 disabled:to-gray-500 text-white px-8 py-3 rounded-lg font-medium transition-all duration-200 flex items-center gap-2 shadow-lg hover:shadow-xl disabled:cursor-not-allowed cursor-pointer"
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>
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<Settings size={20} />
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{isSettingLanguage ? 'Applying...' : 'Apply Language Settings'}
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</button>
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</div>
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</div>
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{/* Instructions */}
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<div className="bg-info/5 rounded-lg p-4 border border-info/30 mt-6">
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<h3 className="font-medium text-error mb-2">📋 Instructions:</h3>
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<ol className="text-sm text-error space-y-1">
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<li>1. Click "Select Game Folder" and choose your game's root directory</li>
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<li>2. Wait for the system to validate the game directory</li>
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<li>3. Select your preferred text and voice languages</li>
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<li>4. Click "Apply Language Settings" to save your changes</li>
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</ol>
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</div>
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</div>
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</div>
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</div>
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)
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} |