FIX: Fail to start game

This commit is contained in:
2025-11-05 23:33:34 +07:00
parent 52134c2200
commit e08b265ae8
4 changed files with 26 additions and 23 deletions

View File

@@ -80,7 +80,7 @@ export function RemoveFile(path) {
/**
* @param {string} path
* @returns {$CancellablePromise<boolean>}
* @returns {$CancellablePromise<[boolean, string]>}
*/
export function StartApp(path) {
return $Call.ByID(1267568402, path);
@@ -88,7 +88,7 @@ export function StartApp(path) {
/**
* @param {string} path
* @returns {$CancellablePromise<boolean>}
* @returns {$CancellablePromise<[boolean, string]>}
*/
export function StartWithConsole(path) {
return $Call.ByID(3249271428, path);

View File

@@ -190,18 +190,18 @@ export default function LauncherPage() {
try {
setIsLoading(true)
if (!proxyRunning && !gamePath.endsWith("launcher.exe")) {
const resultProxy = await FSService.StartWithConsole(proxyPath)
const [resultProxy, error] = await FSService.StartWithConsole(proxyPath)
if (!resultProxy) {
toast.error('Failed to start proxy')
toast.error('Failed to start proxy: ' + error)
return
}
setProxyRunning(true)
}
await sleep(500)
if (!serverRunning) {
const resultServer = await FSService.StartWithConsole(serverPath)
const [resultServer, error] = await FSService.StartWithConsole(serverPath)
if (!resultServer) {
toast.error('Failed to start server')
toast.error('Failed to start server: ' + error)
return
}
setServerRunning(true)
@@ -209,23 +209,27 @@ export default function LauncherPage() {
await sleep(1000)
const gameFolder = await FSService.GetDir(gamePath)
const fileNeedRemove = await FSService.Join(gameFolder, "StarRail_Data", "Plugins", "x86_64", "AccountPlatNative.dll")
await FSService.RemoveFile(fileNeedRemove)
const fileExists = await FSService.FileExists(fileNeedRemove)
if (fileExists) {
await FSService.RemoveFile(fileNeedRemove)
}
if (gamePath.endsWith("launcher.exe")) {
const resultGame = await FSService.StartWithConsole(gamePath)
const [resultGame, error] = await FSService.StartWithConsole(gamePath)
if (!resultGame) {
toast.error('Failed to start game')
toast.error('Failed to start game: ' + error)
return
}
} else {
const resultGame = await FSService.StartApp(gamePath)
const [resultGame, error] = await FSService.StartApp(gamePath)
if (!resultGame) {
toast.error('Failed to start game')
toast.error('Failed to start game: ' + error)
return
}
}
setGameRunning(true)
} catch (err: any) {
console.log(err)
toast.error('StartGame error:', err)
} finally {
setIsLoading(false)