init
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152
.history/main_20250421135009.py
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152
.history/main_20250421135009.py
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import os
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import subprocess
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import json
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import customtkinter as ctk
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from tkinter import filedialog, messagebox
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ctk.set_appearance_mode("System")
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ctk.set_default_color_theme("blue")
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# Initialize global variables
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game_folder = None
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# Create the customtkinter window
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app = ctk.CTk()
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app.title("Firefly HDiff Tool")
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app.geometry("335x470")
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app.resizable(False, False)
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current_dir = os.path.dirname(os.path.abspath(__file__))
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app.iconbitmap(os.path.join(current_dir, 'image.ico'))
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app.grid_columnconfigure((0), weight=1)
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# Set appearance mode and theme
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# Main frame for better organization
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main_frame = ctk.CTkFrame(app)
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main_frame.pack(fill=ctk.BOTH, expand=True)
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# Folder selection button with modern style
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folder_button = ctk.CTkButton(main_frame, text="Select Game Folder", command=lambda: select_folder(), width=300, anchor='center')
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folder_button.grid(row=0, column=0, padx=20, pady=20, sticky="ew", columnspan=10)
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# Folder label to display selected folder
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folder_label = ctk.CTkLabel(main_frame, text="No folder selected", width=200, anchor="center", text_color="gray")
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folder_label.grid(row=1, column=0, padx=20, pady=20, sticky="ew", columnspan=2)
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# Apply Patch button with modern style
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apply_button = ctk.CTkButton(main_frame, text="Apply Patch", command=lambda: apply_patch_action(), state=ctk.DISABLED, width=300, anchor='center')
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apply_button.grid(row=2, column=0, padx=10, pady=10)
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# Output text area with scroll functionality
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output_frame = ctk.CTkFrame(main_frame, width=300)
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output_frame.grid(row=3, column=0, padx=10, pady=5)
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output_text = ctk.CTkTextbox(output_frame, height=8, width=300)
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output_text.grid(row=0, column=0, sticky="nsew")
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# Scrollbar for the text area
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scrollbar = ctk.CTkScrollbar(output_frame, command=output_text.yview)
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scrollbar.grid(row=0, column=1, sticky="ns")
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output_text.configure(yscrollcommand=scrollbar.set, state=ctk.DISABLED)
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# Progress bar
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progress_label = ctk.CTkLabel(main_frame, text="Progress", width=300, anchor='center')
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progress_label.grid(row=4, column=0, padx=10)
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progress_bar = ctk.CTkProgressBar(main_frame, orientation="horizontal")
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progress_bar.grid(row=5, column=0, pady=10)
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progress_bar.set(0)
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def select_folder():
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"""Select a folder to set as the game folder."""
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global game_folder
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folder_path = filedialog.askdirectory()
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if folder_path:
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game_folder = folder_path
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folder_label.configure(text=f"Selected Folder: {folder_path}")
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apply_button.configure(state=ctk.NORMAL)
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else:
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messagebox.showwarning("Warning", "No folder selected.")
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apply_button.configure(state=ctk.DISABLED)
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def apply_patch_action():
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"""Apply patch to the selected game folder."""
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if not game_folder:
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messagebox.showwarning("Warning", "Please select a game folder!")
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return
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apply_patch(game_folder)
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def apply_patch(game_folder):
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"""Main function to apply patch based on selected folder."""
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folder_button.configure(state=ctk.DISABLED)
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delete_files_path = os.path.join(game_folder, 'deletefiles.txt')
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if not os.path.exists(delete_files_path):
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folder_button.configure(state=ctk.NORMAL)
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log_output('deletefiles.txt does not exist in the game directory!')
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return
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hdiff_map_path = os.path.join(game_folder, 'hdiffmap.json')
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if not os.path.exists(hdiff_map_path):
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folder_button.configure(state=ctk.NORMAL)
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log_output('hdiffmap.json does not exist in the game directory!')
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return
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# Read deletefiles.txt and delete the specified files
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with open(delete_files_path, 'r') as delete_files:
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for file in delete_files.read().split('\n'):
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if len(file) < 1:
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continue
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file_path = os.path.join(game_folder, file)
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if os.path.exists(file_path):
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log_output(f'Deleting {file_path}')
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os.remove(file_path)
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# Check if hpatchz is available in the system path
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hzpatchz = os.path.join(current_dir, 'hpatchz.exe')
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if not os.path.exists(hzpatchz):
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folder_button.configure(state=ctk.NORMAL)
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log_output(f"HDiffPatch not found in the current directory ({current_dir})!\nPlease make sure hpatchz.exe is in the same folder as the script.")
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return
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# Read hdiffmap.json
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with open(hdiff_map_path, 'r') as hdiff_json:
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data = json.load(hdiff_json)
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total_patches = len(data['diff_map'])
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progress_bar.set(0)
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# Apply patches
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for i, entry in enumerate(data['diff_map']):
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source_file_name = os.path.join(game_folder, entry['source_file_name'])
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patch_file_name = os.path.join(game_folder, entry['patch_file_name'])
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target_file_name = os.path.join(game_folder, entry['target_file_name'])
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# Check if files exist
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if not os.path.exists(source_file_name):
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log_output(f"Source file missing: {source_file_name}")
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continue
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if not os.path.exists(patch_file_name):
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log_output(f"Patch file missing: {patch_file_name}")
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continue
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log_output(f"Applying patch: {patch_file_name} -> {target_file_name} using {source_file_name}")
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subprocess.run([hzpatchz, source_file_name, patch_file_name, target_file_name])
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# Update progress bar
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progress_percentage = float((i + 1) / total_patches)
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progress_bar.set(progress_percentage)
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app.update_idletasks()
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log_output("Patch application complete.")
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folder_button.configure(state=ctk.NORMAL)
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def log_output(message):
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"""Log the output in the Text widget."""
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output_text.configure(state=ctk.NORMAL)
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output_text.insert(ctk.END, message + "\n\n")
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output_text.yview(ctk.END)
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output_text.configure(state=ctk.DISABLED)
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app.mainloop()
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