397 lines
14 KiB
JSON
397 lines
14 KiB
JSON
{
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"AbilityList": [
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{
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"Name": "MazeMonster_W2_Yanqing_00_Passive",
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"TargetInfo": {
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"TargetType": "Caster"
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},
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"OnAdd": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"Flags": [
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"Resident"
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],
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_StandBy.prefab",
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"ForceSimulateImmediately": false
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},
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{
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"$type": "RPG.GameCore.AddAdventureModifier",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"ModifierName": "ADV_Monster_W2_Yanqing_00_Passive_StandByEffectController"
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},
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{
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"$type": "RPG.GameCore.AddAdventureModifier",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"ModifierName": "ADV_Monster_W2_Yanqing_00_Passive_StandByEffect"
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}
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],
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"Modifiers": {
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"ADV_Monster_W2_Yanqing_00_Passive_StandByEffectController": {
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"OnModifierAdd": [
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{
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"$type": "RPG.GameCore.PredicateTaskList",
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"Predicate": {
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"$type": "RPG.GameCore.ByCheckAdvModifierCallBackBehaviorFlag",
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"Flag": "Freeze"
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},
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"SuccessTaskList": [
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{
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"$type": "RPG.GameCore.RemoveAdventureModifier",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"ModifierName": "ADV_Monster_W2_Yanqing_00_Passive_StandByEffect"
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},
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{
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"$type": "RPG.GameCore.AddAdventureModifier",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"ModifierName": "ADV_Monster_W2_Yanqing_00_Passive_StandByEffectFreeze"
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}
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]
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}
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],
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"OnModifierRemove": [
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{
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"$type": "RPG.GameCore.PredicateTaskList",
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"Predicate": {
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"$type": "RPG.GameCore.ByAnd",
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"PredicateList": [
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{
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"$type": "RPG.GameCore.ByCheckAdvModifierCallBackBehaviorFlag",
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"Flag": "Freeze"
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},
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{
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"$type": "RPG.GameCore.AdvByContainBehaviorFlag",
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"Inverse": true,
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"Flag": "Freeze"
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}
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]
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},
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"SuccessTaskList": [
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{
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"$type": "RPG.GameCore.RemoveAdventureModifier",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"ModifierName": "ADV_Monster_W2_Yanqing_00_Passive_StandByEffectFreeze"
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},
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{
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"$type": "RPG.GameCore.AddAdventureModifier",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"ModifierName": "ADV_Monster_W2_Yanqing_00_Passive_StandByEffect"
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}
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]
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}
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]
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},
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"ADV_Monster_W2_Yanqing_00_Passive_StandByEffect": {
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"OnCreate": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"Flags": [
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"Resident"
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],
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Sword_Maze.prefab",
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"UniqueEffectName": "Effect_Sword1",
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"AttachPoint": "Weapon3_1_JNT",
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"ForceSimulateImmediately": false
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},
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"Flags": [
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"Resident"
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],
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Sword_Maze.prefab",
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"UniqueEffectName": "Effect_Sword2",
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"AttachPoint": "Weapon3_2_JNT",
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"ForceSimulateImmediately": false
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},
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"Flags": [
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"Resident"
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],
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Sword_Maze.prefab",
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"UniqueEffectName": "Effect_Sword3",
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"AttachPoint": "Weapon3_3_JNT",
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"ForceSimulateImmediately": false
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},
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"Flags": [
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"Resident"
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],
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Sword_Maze.prefab",
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"UniqueEffectName": "Effect_Sword4",
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"AttachPoint": "Weapon3_4_JNT",
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"ForceSimulateImmediately": false
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},
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"Flags": [
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"Resident"
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],
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Sword_Maze.prefab",
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"UniqueEffectName": "Effect_Sword5",
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"AttachPoint": "Weapon3_5_JNT",
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"ForceSimulateImmediately": false
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}
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]
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},
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"ADV_Monster_W2_Yanqing_00_Passive_StandByEffectFreeze": {
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"OnCreate": [
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"Flags": [
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"Resident"
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],
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Freeze_Maze.prefab",
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"UniqueEffectName": "Effect_Sword1_Frozen",
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"AttachPoint": "Weapon3_1_JNT",
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"ForceSimulateImmediately": false
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},
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"Flags": [
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"Resident"
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],
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Freeze_Maze.prefab",
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"UniqueEffectName": "Effect_Sword2_Frozen",
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"AttachPoint": "Weapon3_2_JNT",
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"ForceSimulateImmediately": false
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},
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"Flags": [
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"Resident"
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],
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Freeze_Maze.prefab",
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"UniqueEffectName": "Effect_Sword3_Frozen",
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"AttachPoint": "Weapon3_3_JNT",
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"ForceSimulateImmediately": false
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},
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"Flags": [
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"Resident"
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],
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Freeze_Maze.prefab",
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"UniqueEffectName": "Effect_Sword4_Frozen",
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"AttachPoint": "Weapon3_4_JNT",
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"ForceSimulateImmediately": false
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},
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{
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"$type": "RPG.GameCore.TriggerEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"Flags": [
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"Resident"
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],
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Freeze_Maze.prefab",
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"UniqueEffectName": "Effect_Sword5_Frozen",
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"AttachPoint": "Weapon3_5_JNT",
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"ForceSimulateImmediately": false
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}
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],
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"OnDestroy": [
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "ModifierOwnerEntity"
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},
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"UniqueEffectName": "Effect_Sword1_Frozen",
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"ForceImmediateFadeOut": false
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},
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "ModifierOwnerEntity"
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},
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"UniqueEffectName": "Effect_Sword2_Frozen",
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"ForceImmediateFadeOut": false
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},
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "ModifierOwnerEntity"
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},
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"UniqueEffectName": "Effect_Sword3_Frozen",
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"ForceImmediateFadeOut": false
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},
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "ModifierOwnerEntity"
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},
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"UniqueEffectName": "Effect_Sword4_Frozen",
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"ForceImmediateFadeOut": false
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},
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{
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"$type": "RPG.GameCore.RemoveEffect",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "ModifierOwnerEntity"
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},
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"UniqueEffectName": "Effect_Sword5_Frozen",
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"ForceImmediateFadeOut": false
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}
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]
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}
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}
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},
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{
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"Name": "ManikinMonster_W2_Yanqing_00_Passive",
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"TargetInfo": {
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"TargetType": "Caster"
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},
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"OnAdd": [
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{
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"$type": "RPG.GameCore.TriggerEffectForUI",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"Flags": [
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"Resident"
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],
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Sword.prefab",
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"UniqueEffectName": "Effect_Sword1",
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"AttachPoint": "Weapon3_1_JNT",
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"ForceSimulateImmediately": false
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},
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{
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"$type": "RPG.GameCore.TriggerEffectForUI",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"Flags": [
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"Resident"
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],
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Sword.prefab",
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"UniqueEffectName": "Effect_Sword2",
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"AttachPoint": "Weapon3_2_JNT",
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"ForceSimulateImmediately": false
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},
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{
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"$type": "RPG.GameCore.TriggerEffectForUI",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"Flags": [
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"Resident"
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],
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Sword.prefab",
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"UniqueEffectName": "Effect_Sword3",
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"AttachPoint": "Weapon3_3_JNT",
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"ForceSimulateImmediately": false
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},
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{
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"$type": "RPG.GameCore.TriggerEffectForUI",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"Flags": [
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"Resident"
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],
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Sword.prefab",
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"UniqueEffectName": "Effect_Sword4",
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"AttachPoint": "Weapon3_4_JNT",
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"ForceSimulateImmediately": false
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},
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{
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"$type": "RPG.GameCore.TriggerEffectForUI",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"Flags": [
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"Resident"
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],
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_Sword.prefab",
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"UniqueEffectName": "Effect_Sword5",
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"AttachPoint": "Weapon3_5_JNT",
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"ForceSimulateImmediately": false
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},
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{
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"$type": "RPG.GameCore.TriggerEffectForUI",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"Flags": [
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"Resident"
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],
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"EffectPath": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Yanqing_00/Eff_Monster_W2_Yanqing_00_Common_StandBy.prefab",
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"ForceSimulateImmediately": false
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}
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]
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}
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]
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} |