134 lines
3.7 KiB
JSON
134 lines
3.7 KiB
JSON
{
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"AbilityList": [
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{
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"Name": "MazeMonster_W2_Valkyrie01_01_NormalAtk01",
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"TargetInfo": {
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"TargetType": "SkillPointEntity"
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},
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"OnStart": [
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{
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"$type": "RPG.GameCore.AdventureTriggerAnimStateWithMove",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AnimLogicState": "NormalAtk",
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"AnimStateName": "Attack",
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"MovingRangeList": [
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{
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "AbilityTargetEntity"
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},
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"OffsetTargetDistance": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 1
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}
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},
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"NormalizedTimeStart": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 0.010000000009313226
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}
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},
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"NormalizedTimeEnd": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 0.10399999981746078
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}
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},
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"MaxMoveDistance": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 6
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}
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},
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"OnlyMoveForward": true,
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"MaxSpeed": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 9
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}
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},
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"SteerNormalizedTimeStart": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 0.010000000009313226
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}
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},
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"SteerNormalizedTimeEnd": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 0.10399999981746078
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}
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},
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"MaxSteerSpeed": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 300
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}
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}
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}
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]
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},
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{
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"$type": "RPG.GameCore.WaitAnimState",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AnimStateName": "Attack",
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"NormalizedTimeEnd": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 0.19799999962560833
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}
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}
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},
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{
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"$type": "RPG.GameCore.AdventureTriggerAttack",
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"AttackTargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "AllEnemy"
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},
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"TriggerBattleDelay": 0.1,
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"AttackDetectConfig": {
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"$type": "RPG.GameCore.AdventureAttackDetectCircleConfig",
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"Offset": {
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"x": 0,
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"y": 0.5,
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"z": -0.3
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},
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"MaxRadius": 2.5,
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"FanAngle": 100
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},
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"HitConfig": {
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"HitAnimation": "Hit",
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"HitEffect": "Effects/Eff_Prefab/Eff_Monster/Eff_W2_Valkyrie01_01/Eff_Monster_W2_Valkyrie01_01_MazeAttack_Hit.prefab"
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}
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},
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{
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"$type": "RPG.GameCore.VCameraConfigChange",
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"CameraConfig": {
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"ShakeTemplateName": "Impact_Middle"
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}
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},
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{
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"$type": "RPG.GameCore.WaitAnimState",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AnimStateName": "Attack",
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"NormalizedTimeEnd": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 1
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}
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}
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}
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]
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}
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]
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} |