106 lines
3.0 KiB
JSON
106 lines
3.0 KiB
JSON
{
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"GroupConfigName": "StaticUnit",
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"ConfigEntityPath": "Config/ConfigEntity/SummonUnit/SummonUnit_Common_TeamField_Entity.json",
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"TriggerConfig": {
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"CustomTriggers": [
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{
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"TriggerName": "GatheringRange",
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"DefaultEnable": false,
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"Radius": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 10
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}
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},
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"UseVerticalBound": true,
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"NeedNavmeshCheck": true,
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"TargetTypes": [
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"NPCMonster"
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],
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"DontExitAfterEnter": true,
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"OnTriggerEnter": [
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{
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"$type": "RPG.GameCore.TriggerHitTarget",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "TaskActionTarget"
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},
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"HitConfig": {
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"HitAnimation": "Hit_H",
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"HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Mydeimos_00/Eff_Avatar_Mydeimos_00_MazeSkill_Hit.prefab",
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"HitEffectHeight": 1.2
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},
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"OnlyHitClientTarget": false
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}
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]
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},
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{
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"TriggerName": "HitPropTrigger",
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"DefaultEnable": false,
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"Radius": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 10
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}
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},
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"UseVerticalBound": true,
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"NeedRaycast": true,
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"TargetTypes": [
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"Prop"
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],
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"TargetFilter": {
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"$type": "RPG.GameCore.ByIsPropLockable",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "ParamEntity"
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}
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},
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"DontExitAfterEnter": true,
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"OnTriggerEnter": [
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{
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"$type": "RPG.GameCore.TriggerHitProp",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "TaskActionTarget"
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},
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"ClientMode": "PreShow",
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"HitConfig": {
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"HitAnimation": "Hit",
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"HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Mydeimos_00/Eff_Avatar_Mydeimos_00_MazeSkill_Hit.prefab",
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"HitEffectHeight": 1
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}
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}
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],
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"OnTriggerExit": [],
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"OnTriggerEnterRollback": [
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{
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"$type": "RPG.GameCore.PropDestructReset",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "TaskActionTarget"
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}
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}
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]
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}
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]
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},
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"GatherConfig": {
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"RegionOffset": -4,
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"RegionRadius": 4,
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"UpdateOnce": true,
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"DampSmoothTime": 0,
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"CentripetalSpeedCurve": "Camera/BlendCurve/BlendCut_1220_MazeCentripetalSpeed.asset",
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"CentripetalFactorX": 12,
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"CentripetalFactorY": 100,
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"TangentSpeedCurve": "Camera/BlendCurve/BlendCut_1220_MazeTangentSpeed.asset",
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"TangentSpeedFactorX": 40,
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"MinRadius": 1,
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"MaxRadius": 2,
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"RingCount": 2,
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"IsClockwise": true,
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"UpdateDirection": false,
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"CollideIgnorePlayer": true,
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"ForAttack": true
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}
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}
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