{ "AbilityList": [ { "Name": "MazeMonster_W1_Soldier01_03_NormalAtk01", "TargetInfo": { "TargetType": "SkillPointEntity" }, "OnStart": [ { "$type": "RPG.GameCore.AdventureTriggerAnimStateWithMove", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimLogicState": "NormalAtk", "AnimStateName": "Attack", "StopWhenHitOthers": false, "MovingRangeList": [ { "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "AbilityTargetEntity" }, "OffsetTargetDistance": { "IsDynamic": false, "FixedValue": { "Value": 1 } }, "NormalizedTimeStart": { "IsDynamic": false, "FixedValue": { "Value": 0.054999999701976776 } }, "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.20699999970383942 } }, "MaxMoveDistance": { "IsDynamic": false, "FixedValue": { "Value": 1 } }, "MaxSpeed": { "IsDynamic": false, "FixedValue": { "Value": 60 } }, "SteerNormalizedTimeStart": { "IsDynamic": false, "FixedValue": { "Value": 0.05000000004656613 } }, "SteerNormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.24000000022351742 } }, "MaxSteerSpeed": { "IsDynamic": false, "FixedValue": { "Value": 300 } } } ] }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "Attack", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.23799999966286123 } } }, { "$type": "RPG.GameCore.AdventureTriggerAttack", "AttackTargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "AllEnemy" }, "TriggerBattleDelay": 0.1, "AttackDetectConfig": { "$type": "RPG.GameCore.AdventureAttackDetectCircleConfig", "Offset": { "x": 0, "y": 0.5, "z": -0.3 }, "MaxRadius": 2.5, "FanAngle": 100 }, "HitConfig": { "HitAnimation": "Hit", "HitEffect": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier01_03/Eff_Monster_W1_Soldier01_03_MazeAttack_Hit.prefab" } }, { "$type": "RPG.GameCore.VCameraConfigChange", "CameraConfig": { "ShakeTemplateName": "Impact_Middle" } }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "Attack", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 1 } } } ] } ] }