{ "AbilityList": [ { "Name": "MazeMonster_W4_Griffin_01_MazeAttack", "TargetInfo": { "TargetType": "SkillPointEntity" }, "OnStart": [ { "$type": "RPG.GameCore.AdventureTriggerAnimStateWithMove", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimLogicState": "NormalAtk", "AnimStateName": "Attack", "MovingRangeList": [ { "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "AbilityTargetEntity" }, "OffsetTargetDistance": { "IsDynamic": false, "FixedValue": { "Value": 2.5000000004656613 } }, "NormalizedTimeStart": { "IsDynamic": false, "FixedValue": { "Value": 0.11000000010244548 } }, "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.17499999981373549 } }, "MaxMoveDistance": { "IsDynamic": false, "FixedValue": { "Value": 6 } }, "MaxSpeed": { "IsDynamic": false, "FixedValue": { "Value": 60 } }, "SteerNormalizedTimeStart": { "IsDynamic": false, "FixedValue": { "Value": 0.11499999975785613 } }, "SteerNormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.17000000015832484 } }, "MaxSteerSpeed": { "IsDynamic": false, "FixedValue": { "Value": 300 } } } ] }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "Attack", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.162999999942258 } } }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "Attack", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.20799999963492155 } } }, { "$type": "RPG.GameCore.AdventureTriggerAttack", "AttackTargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "AllEnemy" }, "TriggerBattleDelay": 0.1, "AttackDetectConfig": { "$type": "RPG.GameCore.AdventureAttackDetectCircleConfig", "Offset": { "x": 0, "y": 0.5, "z": -0.3 }, "MaxRadius": 3, "FanAngle": 100 }, "HitConfig": { "HitAnimation": "Hit", "HitEffect": "Effects/Eff_Prefab/Eff_Monster/Eff_W4_Griffin_00/Eff_Monster_W4_Griffin_00_MazeAttack_Hit01.prefab" } }, { "$type": "RPG.GameCore.VCameraConfigChange", "CameraConfig": { "ShakeTemplateName": "Impact_Middle" } }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "Attack", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 1 } } } ] } ] }