{ "AbilityList": [ { "Name": "MazeMonster_W1_Soldier02_00_NormalAtk01", "TargetInfo": { "TargetType": "SkillPointEntity" }, "OnStart": [ { "$type": "RPG.GameCore.AdventureTriggerAnimStateWithMove", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimLogicState": "NormalAtk", "AnimStateName": "Attack", "MovingRangeList": [ { "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "AbilityTargetEntity" }, "SteerNormalizedTimeStart": { "IsDynamic": false, "FixedValue": { "Value": 0 } }, "SteerNormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.10000000009313226 } }, "MaxSteerSpeed": { "IsDynamic": false, "FixedValue": { "Value": 100 } } } ] }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "Attack", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.28100000019185245 } } }, { "$type": "RPG.GameCore.AdventureFireProjectile", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "None" }, "Projectile": { "ColliderTemplate": "CapsuleZ_MazeMonsterLaserBullet", "Behavior": "LinearWithHitDetect", "FlySpeed": 100, "EnableRayCast": true, "Gravity": 0, "MaxLifeTime": 1, "AttachPoint": "Gun", "AlignWithAttachPoint": true, "AttachPointAxis": "Z", "TargetAttachPoint": "Root", "FlyEffect": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier02_00/Eff_W1_Soldier02_00_MazeAttack_Bullet.prefab", "LinearPitchAngle": { "IsDynamic": false, "FixedValue": { "Value": 0.10000000009313226 } } }, "OnProjectileHit": [ { "$type": "RPG.GameCore.AdventureTriggerAttack", "AttackTargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "ProjectileHitEntity" }, "AttackRootTargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "ProjectileHitEntity" }, "TriggerBattleDelay": 0.1, "AttackDetectConfig": { "$type": "RPG.GameCore.AdventureAttackDetectCircleConfig", "MaxRadius": 0.1, "FanAngle": 360 }, "HitConfig": { "HitAnimation": "Hit", "HitEffect": "Effects/Eff_Prefab/Eff_Monster/Eff_W1_Soldier02_00/Eff_W1_Soldier02_00_MazeAttack_Hit.prefab" } } ], "OnProjectileLifetimeFinish": [ { "$type": "RPG.GameCore.AdventureTriggerAttack", "AttackTargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "ProjectileHitEntity" }, "AttackRootTargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "ProjectileHitEntity" }, "TriggerBattleDelay": 0.1, "AttackDetectConfig": { "$type": "RPG.GameCore.AdventureAttackDetectCircleConfig", "MaxRadius": 0.1, "FanAngle": 360 }, "HitConfig": {} } ] }, { "$type": "RPG.GameCore.VCameraConfigChange", "CameraConfig": { "ShakeTemplateName": "Impact_Middle" } }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "Attack", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 1 } } } ] } ] }