{ "AbilityList": [ { "Name": "LocalPlayer_Yanqing_NormalAtk01", "TargetInfo": { "TargetType": "SkillPointEntityOrNone" }, "OnStart": [ { "$type": "RPG.GameCore.VCameraConfigChange", "CameraConfig": { "Freelook3rdConfig": { "DampChangeParam": { "TargetValue": { "x": 1, "y": 1, "z": 1 }, "ChangeCurvePath": "Camera/BlendCurve/AttackDampCurve.asset", "RecoveryTime": 0.25, "RecoveryCurvePath": "Camera/BlendCurve/AttackDampRecoverCurve.asset" } } } }, { "$type": "RPG.GameCore.PredicateTaskList", "Predicate": { "$type": "RPG.GameCore.ByHaveAbilityTarget" }, "SuccessTaskList": [ { "$type": "RPG.GameCore.LookAt", "TargetType": "AbilityTargetEntity", "Duration": 0.1 }, { "$type": "RPG.GameCore.AdventureTriggerAnimStateWithMove", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "AdvLocalPlayer" }, "AnimLogicState": "NormalAtk", "AnimStateName": "Attack_1", "TransitionDuration": 0, "MovingRangeList": [] }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "Attack_1", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.05000000004656613 } } }, { "$type": "RPG.GameCore.AdventureFireProjectile", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "AbilityTargetEntity" }, "Projectile": { "Behavior": "Static", "EnableRayCast": true, "MaxLifeTime": 1, "TargetOffset": { "x": 0, "y": 0, "z": 0.2 }, "UseLookat": true, "FlyEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_MazeAttack.prefab" } }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "Attack_1", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.07000000006519258 } } }, { "$type": "RPG.GameCore.AdventureFireProjectile", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "AbilityTargetEntity" }, "Projectile": { "Behavior": "Static", "EnableRayCast": true, "MaxLifeTime": 1, "TargetOffset": { "x": 0, "y": 0.8, "z": 0.1 }, "UseLookat": true, "FlyEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_MazeSkill_Hit.prefab" } }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "Attack_1", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.0739999997895211 } } }, { "$type": "RPG.GameCore.AdventureFireProjectile", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "AbilityTargetEntity" }, "Projectile": { "Behavior": "Static", "EnableRayCast": true, "MaxLifeTime": 1, "TargetOffset": { "x": 0, "y": 0, "z": 0.2 }, "UseLookat": true, "FlyEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_MazeAttack_02.prefab" } }, { "$type": "RPG.GameCore.StopEffectFollow", "EffectList": [ "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_MazeAttack_03.prefab" ] }, { "$type": "RPG.GameCore.AdventureFireProjectile", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "AbilityTargetEntity" }, "Projectile": { "Behavior": "Static", "EnableRayCast": true, "MaxLifeTime": 0.1 }, "OnProjectileLifetimeFinish": [ { "$type": "RPG.GameCore.AdventureTriggerAttack", "AttackTargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "AllEnemy" }, "AttackRootTargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "ProjectileHitEntity" }, "TriggerBattleDelay": 0.2, "AttackDetectConfig": { "$type": "RPG.GameCore.AdventureAttackDetectCircleConfig", "MaxRadius": 2, "FanAngle": 360, "Hight": 2 }, "HitConfig": { "HitAnimation": "Hit", "HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_MazeAttack_Hit.prefab" } } ] }, { "$type": "RPG.GameCore.VCameraConfigChange", "CameraConfig": { "ShakeTemplateName": "LocalPlayer_DanHeng_NormalAttack_OnTarget" } }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "Attack_1", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.1389999995008111 } } } ], "FailedTaskList": [ { "$type": "RPG.GameCore.AdventureTriggerAnimStateWithMove", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "AdvLocalPlayer" }, "AnimLogicState": "NormalAtk", "AnimStateName": "Attack_1", "TransitionDuration": 0, "MovingRangeList": [] }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "Attack_1", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.05000000004656613 } } }, { "$type": "RPG.GameCore.AdventureFireProjectile", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "None" }, "Projectile": { "Behavior": "Static", "EnableRayCast": true, "MaxLifeTime": 1, "AttachOffset": { "x": 0, "y": 0, "z": 2.5 }, "FlyEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_MazeAttack.prefab" } }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "Attack_1", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.0739999997895211 } } }, { "$type": "RPG.GameCore.AdventureFireProjectile", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "None" }, "Projectile": { "Behavior": "Static", "EnableRayCast": true, "MaxLifeTime": 1, "AttachOffset": { "x": 0, "y": 0, "z": 2.5 }, "UseLookat": true, "FlyEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_MazeAttack_02.prefab" } }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "Attack_1", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.10100000002421439 } } }, { "$type": "RPG.GameCore.StopEffectFollow", "EffectList": [ "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_MazeAttack_03.prefab" ] }, { "$type": "RPG.GameCore.AdventureFireProjectile", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "None" }, "Projectile": { "Behavior": "Static", "EnableRayCast": true, "MaxLifeTime": 0.1, "TargetOffset": { "x": 0, "y": 0, "z": 1.5 } }, "OnProjectileLifetimeFinish": [ { "$type": "RPG.GameCore.AdventureTriggerAttack", "AttackTargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "AllEnemy" }, "AttackRootTargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "ProjectileHitEntity" }, "TriggerBattleDelay": 0.2, "AttackDetectConfig": { "$type": "RPG.GameCore.AdventureAttackDetectCircleConfig", "MaxRadius": 2, "FanAngle": 360, "Hight": 2 }, "HitConfig": { "HitAnimation": "Hit", "HitEffect": "Effects/Eff_Prefab/Eff_Avatar/Eff_Yanqing_00/Eff_Avatar_Yanqing_00_MazeSkill_Hit.prefab" } } ] }, { "$type": "RPG.GameCore.RadialBlurEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "Duration": 0.05, "BlurY": 0.4, "BlurRadius": 1, "Iteration": 4, "BlurStart": 0.005, "BlurFeather": 0.01 }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "Attack_1", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.1389999995008111 } } } ] } ], "OnAbort": [ { "$type": "RPG.GameCore.RadialBlurEffect", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "Active": false } ] }, { "Name": "LocalPlayer_Yanqing_MazeSkill", "TargetInfo": { "TargetType": "Caster" }, "OnStart": [ { "$type": "RPG.GameCore.AdventureTriggerAnimStateWithMove", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "AdvLocalPlayer" }, "AnimLogicState": "MazeSkill", "AnimStateName": "MazeSkill" }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "MazeSkill", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.11599999968893826 } } }, { "$type": "RPG.GameCore.AddMazeBuff", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "ID": 120901, "LifeTime": { "IsDynamic": false, "FixedValue": { "Value": -1 } } }, { "$type": "RPG.GameCore.AdventureSubmitSkill" }, { "$type": "RPG.GameCore.WaitAnimState", "TargetType": { "$type": "RPG.GameCore.TargetAlias", "Alias": "Caster" }, "AnimStateName": "MazeSkill", "NormalizedTimeEnd": { "IsDynamic": false, "FixedValue": { "Value": 0.19200000003911555 } } } ] } ], "GlobalModifiers": { "ADV_StageAbility_Maze_Yanqing": { "Count": 1, "Stacking": "Merge" } } }