3.5.51
This commit is contained in:
@@ -0,0 +1,134 @@
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{
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"AbilityList": [
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{
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"Name": "MazeMonster_W4_Turkey_00_NormalAtk01",
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"TargetInfo": {
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"TargetType": "SkillPointEntity"
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},
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"OnStart": [
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{
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"$type": "RPG.GameCore.AdventureTriggerAnimStateWithMove",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AnimLogicState": "NormalAtk",
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"AnimStateName": "Attack",
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"MovingRangeList": [
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{
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "AbilityTargetEntity"
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},
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"OffsetTargetDistance": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 1.800000000745058
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}
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},
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"NormalizedTimeStart": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 0.10699999961070716
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}
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},
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"NormalizedTimeEnd": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 0.30200000014156103
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}
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},
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"MaxMoveDistance": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 8
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}
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},
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"OnlyMoveForward": true,
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"MaxSpeed": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 9
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}
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},
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"SteerNormalizedTimeStart": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 0.010000000009313226
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}
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},
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"SteerNormalizedTimeEnd": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 0.10699999961070716
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}
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},
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"MaxSteerSpeed": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 300
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}
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}
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}
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]
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},
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{
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"$type": "RPG.GameCore.WaitAnimState",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AnimStateName": "Attack",
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"NormalizedTimeEnd": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 0.31799999973736703
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}
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}
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},
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{
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"$type": "RPG.GameCore.AdventureTriggerAttack",
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"AttackTargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "AllEnemy"
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},
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"TriggerBattleDelay": 0.1,
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"AttackDetectConfig": {
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"$type": "RPG.GameCore.AdventureAttackDetectCircleConfig",
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"Offset": {
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"x": 0,
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"y": 0.25,
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"z": 0
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},
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"MaxRadius": 2.5,
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"FanAngle": 30
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},
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"HitConfig": {
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"HitAnimation": "Hit",
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"HitEffect": "Effects/Eff_Prefab/Eff_Monster/Eff_W4_Turkey_00/Eff_Monster_W4_Turkey_00_Skill01_Hit.prefab"
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}
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},
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{
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"$type": "RPG.GameCore.VCameraConfigChange",
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"CameraConfig": {
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"ShakeTemplateName": "Impact_Middle"
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}
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},
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{
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"$type": "RPG.GameCore.WaitAnimState",
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"TargetType": {
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"$type": "RPG.GameCore.TargetAlias",
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"Alias": "Caster"
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},
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"AnimStateName": "Attack",
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"NormalizedTimeEnd": {
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"IsDynamic": false,
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"FixedValue": {
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"Value": 1
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}
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}
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}
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]
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}
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]
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}
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