3.5.51
This commit is contained in:
@@ -78,7 +78,8 @@
|
||||
"$type": "RPG.GameCore.TargetAlias",
|
||||
"Alias": "ParamEntity"
|
||||
},
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Physical.prefab"
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Physical.prefab",
|
||||
"ForceSimulateImmediately": false
|
||||
},
|
||||
{
|
||||
"$type": "RPG.GameCore.ResetStance",
|
||||
@@ -137,7 +138,8 @@
|
||||
"$type": "RPG.GameCore.TargetAlias",
|
||||
"Alias": "ParamEntity"
|
||||
},
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Ice.prefab"
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Ice.prefab",
|
||||
"ForceSimulateImmediately": false
|
||||
},
|
||||
{
|
||||
"$type": "RPG.GameCore.WaitSecond",
|
||||
@@ -287,7 +289,8 @@
|
||||
"$type": "RPG.GameCore.TargetAlias",
|
||||
"Alias": "ParamEntity"
|
||||
},
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Fire.prefab"
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Fire.prefab",
|
||||
"ForceSimulateImmediately": false
|
||||
},
|
||||
{
|
||||
"$type": "RPG.GameCore.ResetStance",
|
||||
@@ -346,7 +349,8 @@
|
||||
"$type": "RPG.GameCore.TargetAlias",
|
||||
"Alias": "ParamEntity"
|
||||
},
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Fire.prefab"
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Fire.prefab",
|
||||
"ForceSimulateImmediately": false
|
||||
},
|
||||
{
|
||||
"$type": "RPG.GameCore.WaitSecond",
|
||||
@@ -496,7 +500,8 @@
|
||||
"$type": "RPG.GameCore.TargetAlias",
|
||||
"Alias": "ParamEntity"
|
||||
},
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Ice.prefab"
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Ice.prefab",
|
||||
"ForceSimulateImmediately": false
|
||||
},
|
||||
{
|
||||
"$type": "RPG.GameCore.ResetStance",
|
||||
@@ -555,7 +560,8 @@
|
||||
"$type": "RPG.GameCore.TargetAlias",
|
||||
"Alias": "ParamEntity"
|
||||
},
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Ice.prefab"
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Ice.prefab",
|
||||
"ForceSimulateImmediately": false
|
||||
},
|
||||
{
|
||||
"$type": "RPG.GameCore.WaitSecond",
|
||||
@@ -705,7 +711,8 @@
|
||||
"$type": "RPG.GameCore.TargetAlias",
|
||||
"Alias": "ParamEntity"
|
||||
},
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Thunder.prefab"
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Thunder.prefab",
|
||||
"ForceSimulateImmediately": false
|
||||
},
|
||||
{
|
||||
"$type": "RPG.GameCore.ResetStance",
|
||||
@@ -764,7 +771,8 @@
|
||||
"$type": "RPG.GameCore.TargetAlias",
|
||||
"Alias": "ParamEntity"
|
||||
},
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Thunder.prefab"
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Thunder.prefab",
|
||||
"ForceSimulateImmediately": false
|
||||
},
|
||||
{
|
||||
"$type": "RPG.GameCore.WaitSecond",
|
||||
@@ -914,7 +922,8 @@
|
||||
"$type": "RPG.GameCore.TargetAlias",
|
||||
"Alias": "ParamEntity"
|
||||
},
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Wind.prefab"
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Wind.prefab",
|
||||
"ForceSimulateImmediately": false
|
||||
},
|
||||
{
|
||||
"$type": "RPG.GameCore.ResetStance",
|
||||
@@ -973,7 +982,8 @@
|
||||
"$type": "RPG.GameCore.TargetAlias",
|
||||
"Alias": "ParamEntity"
|
||||
},
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Wind.prefab"
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Wind.prefab",
|
||||
"ForceSimulateImmediately": false
|
||||
},
|
||||
{
|
||||
"$type": "RPG.GameCore.WaitSecond",
|
||||
@@ -1123,7 +1133,8 @@
|
||||
"$type": "RPG.GameCore.TargetAlias",
|
||||
"Alias": "ParamEntity"
|
||||
},
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Quantum.prefab"
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Quantum.prefab",
|
||||
"ForceSimulateImmediately": false
|
||||
},
|
||||
{
|
||||
"$type": "RPG.GameCore.ResetStance",
|
||||
@@ -1182,7 +1193,8 @@
|
||||
"$type": "RPG.GameCore.TargetAlias",
|
||||
"Alias": "ParamEntity"
|
||||
},
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Quantum.prefab"
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Quantum.prefab",
|
||||
"ForceSimulateImmediately": false
|
||||
},
|
||||
{
|
||||
"$type": "RPG.GameCore.WaitSecond",
|
||||
@@ -1332,7 +1344,8 @@
|
||||
"$type": "RPG.GameCore.TargetAlias",
|
||||
"Alias": "ParamEntity"
|
||||
},
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Imaginary.prefab"
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Imaginary.prefab",
|
||||
"ForceSimulateImmediately": false
|
||||
},
|
||||
{
|
||||
"$type": "RPG.GameCore.ResetStance",
|
||||
@@ -1391,7 +1404,8 @@
|
||||
"$type": "RPG.GameCore.TargetAlias",
|
||||
"Alias": "ParamEntity"
|
||||
},
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Imaginary.prefab"
|
||||
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Imaginary.prefab",
|
||||
"ForceSimulateImmediately": false
|
||||
},
|
||||
{
|
||||
"$type": "RPG.GameCore.WaitSecond",
|
||||
@@ -1745,7 +1759,8 @@
|
||||
"$type": "RPG.GameCore.TargetAlias",
|
||||
"Alias": "ModifierOwnerEntity"
|
||||
},
|
||||
"EffectPath": "Props/DesignerBackup/Chap01_Prop_Floodlight_01/Eff_Common_PowerBoss_01_Inactive.prefab"
|
||||
"EffectPath": "Props/DesignerBackup/Chap01_Prop_Floodlight_01/Eff_Common_PowerBoss_01_Inactive.prefab",
|
||||
"ForceImmediateFadeOut": false
|
||||
},
|
||||
{
|
||||
"$type": "RPG.GameCore.ShowEntityFloatMessage",
|
||||
@@ -1814,7 +1829,8 @@
|
||||
"$type": "RPG.GameCore.TargetAlias",
|
||||
"Alias": "ModifierOwnerEntity"
|
||||
},
|
||||
"EffectPath": "Props/DesignerBackup/Chap01_Prop_Floodlight_01/Eff_Common_PowerBoss_01_Inactive.prefab"
|
||||
"EffectPath": "Props/DesignerBackup/Chap01_Prop_Floodlight_01/Eff_Common_PowerBoss_01_Inactive.prefab",
|
||||
"ForceSimulateImmediately": false
|
||||
},
|
||||
{
|
||||
"$type": "RPG.GameCore.ShowEntityFloatMessage",
|
||||
|
||||
Reference in New Issue
Block a user