This commit is contained in:
2025-08-15 08:08:45 +07:00
parent a647efe473
commit 730e3600cf
3052 changed files with 1594768 additions and 609286 deletions

View File

@@ -78,7 +78,8 @@
"$type": "RPG.GameCore.TargetAlias",
"Alias": "ParamEntity"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Physical.prefab"
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Physical.prefab",
"ForceSimulateImmediately": false
},
{
"$type": "RPG.GameCore.ResetStance",
@@ -137,7 +138,8 @@
"$type": "RPG.GameCore.TargetAlias",
"Alias": "ParamEntity"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Ice.prefab"
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Ice.prefab",
"ForceSimulateImmediately": false
},
{
"$type": "RPG.GameCore.WaitSecond",
@@ -287,7 +289,8 @@
"$type": "RPG.GameCore.TargetAlias",
"Alias": "ParamEntity"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Fire.prefab"
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Fire.prefab",
"ForceSimulateImmediately": false
},
{
"$type": "RPG.GameCore.ResetStance",
@@ -346,7 +349,8 @@
"$type": "RPG.GameCore.TargetAlias",
"Alias": "ParamEntity"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Fire.prefab"
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Fire.prefab",
"ForceSimulateImmediately": false
},
{
"$type": "RPG.GameCore.WaitSecond",
@@ -496,7 +500,8 @@
"$type": "RPG.GameCore.TargetAlias",
"Alias": "ParamEntity"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Ice.prefab"
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Ice.prefab",
"ForceSimulateImmediately": false
},
{
"$type": "RPG.GameCore.ResetStance",
@@ -555,7 +560,8 @@
"$type": "RPG.GameCore.TargetAlias",
"Alias": "ParamEntity"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Ice.prefab"
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Ice.prefab",
"ForceSimulateImmediately": false
},
{
"$type": "RPG.GameCore.WaitSecond",
@@ -705,7 +711,8 @@
"$type": "RPG.GameCore.TargetAlias",
"Alias": "ParamEntity"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Thunder.prefab"
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Thunder.prefab",
"ForceSimulateImmediately": false
},
{
"$type": "RPG.GameCore.ResetStance",
@@ -764,7 +771,8 @@
"$type": "RPG.GameCore.TargetAlias",
"Alias": "ParamEntity"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Thunder.prefab"
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Thunder.prefab",
"ForceSimulateImmediately": false
},
{
"$type": "RPG.GameCore.WaitSecond",
@@ -914,7 +922,8 @@
"$type": "RPG.GameCore.TargetAlias",
"Alias": "ParamEntity"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Wind.prefab"
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Wind.prefab",
"ForceSimulateImmediately": false
},
{
"$type": "RPG.GameCore.ResetStance",
@@ -973,7 +982,8 @@
"$type": "RPG.GameCore.TargetAlias",
"Alias": "ParamEntity"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Wind.prefab"
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Wind.prefab",
"ForceSimulateImmediately": false
},
{
"$type": "RPG.GameCore.WaitSecond",
@@ -1123,7 +1133,8 @@
"$type": "RPG.GameCore.TargetAlias",
"Alias": "ParamEntity"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Quantum.prefab"
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Quantum.prefab",
"ForceSimulateImmediately": false
},
{
"$type": "RPG.GameCore.ResetStance",
@@ -1182,7 +1193,8 @@
"$type": "RPG.GameCore.TargetAlias",
"Alias": "ParamEntity"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Quantum.prefab"
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Quantum.prefab",
"ForceSimulateImmediately": false
},
{
"$type": "RPG.GameCore.WaitSecond",
@@ -1332,7 +1344,8 @@
"$type": "RPG.GameCore.TargetAlias",
"Alias": "ParamEntity"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Imaginary.prefab"
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_StanceBreak_Common_Imaginary.prefab",
"ForceSimulateImmediately": false
},
{
"$type": "RPG.GameCore.ResetStance",
@@ -1391,7 +1404,8 @@
"$type": "RPG.GameCore.TargetAlias",
"Alias": "ParamEntity"
},
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Imaginary.prefab"
"EffectPath": "Effects/Eff_Prefab/Eff_Common/Eff_Hit_Common_Imaginary.prefab",
"ForceSimulateImmediately": false
},
{
"$type": "RPG.GameCore.WaitSecond",
@@ -1745,7 +1759,8 @@
"$type": "RPG.GameCore.TargetAlias",
"Alias": "ModifierOwnerEntity"
},
"EffectPath": "Props/DesignerBackup/Chap01_Prop_Floodlight_01/Eff_Common_PowerBoss_01_Inactive.prefab"
"EffectPath": "Props/DesignerBackup/Chap01_Prop_Floodlight_01/Eff_Common_PowerBoss_01_Inactive.prefab",
"ForceImmediateFadeOut": false
},
{
"$type": "RPG.GameCore.ShowEntityFloatMessage",
@@ -1814,7 +1829,8 @@
"$type": "RPG.GameCore.TargetAlias",
"Alias": "ModifierOwnerEntity"
},
"EffectPath": "Props/DesignerBackup/Chap01_Prop_Floodlight_01/Eff_Common_PowerBoss_01_Inactive.prefab"
"EffectPath": "Props/DesignerBackup/Chap01_Prop_Floodlight_01/Eff_Common_PowerBoss_01_Inactive.prefab",
"ForceSimulateImmediately": false
},
{
"$type": "RPG.GameCore.ShowEntityFloatMessage",